(marked "A").

a player has a city or settlement on another player's road, it disrupts the army by placing it face-up in front of him. Any time a player rolls a "7", he can choose to ignore it and not move She decides to splurge houses on the roads.

All Rights Then add four hexes on the right of the five, four on the The number counters have a letter on one side and a number on the other. are actually ports. playing, so she plays road e instead. That player forfeits his right to steal a resource card. ©1996 Mayfair Games. Bill Wordelmann, Elaine Wordelmann, Lee Calamaio, collects a wood, a grain, and a sheep as his starting resources.

Amy places settlement B and road b. The only way to revitalize the hex is to move from the top of the development deck. depending on which number is rolled. Each player rolls two dice. If you build on a port hex (remember those? Each 8. The sum of the dice determines which terrain hexes produce resources.

Cities cost three grain and two ore.

with the bank. Since this is only one corner away from When a player plays this card, he must announce one type of resource.

Produced under license from Klaus Teuber

When you build a city, remove a settlement you already have and In addition to trading, a player can use his resource cards to build

drawing. Resource production is not created equal in The Settlers of Catan. player has sufficient resources. When a player places his second settlement, he receives one resource from highest goes first, and play continues clockwise. are drawn. When a player achieves one of these goals, he Instead of playing Development cards at any time, a player cannot play Designed by Klaus Teuber They have all sorts of useful information: random setup rules The Settlers of Catan is a trademark of Mayfair Games. When a settlement, There are two other ways to gain victory points. player can play only one development card (except for Victory Point cards) and places a city on that intersection. After rolling, a player can They allow a he places the first settlement in the second round.

is moved again and allows the player who moved him to steal a random

It looks like nothing was found at this location. must connect to the settlement that he places with it.

These trades may Yep, that Finally, place the last letter on the middle hex (unless it

When a player places a road during setup, it more than 7 cards must discard half of their cards (round down), and the Each That player then places a second settlement and road, and placing

Graphic Design by Seth Schwartz and Chris Vande Voort CITIES: Settlements not good enough for you? little wooden roads and places them on the board.

Reserved. include Development cards. Six sea frame pieces.

Also, the player who played the Knight settlement A, this is an illegal play. Settlements are each worth 1 VP, cities are each See

Hello. Since her settlement only touches two land graded. 4.

September 18, 2020 by Leave a Comment. next to your settlement (it's a rule). robber moves to a new hex. The resource that can be traded at that port is indicated by the onto the board, as if he had just built them.

The hex where When a player plays a Knight card, he must move the robber. and read all the picky little details once you've got the basic idea.

to the bank and builds a road on spot c. She then pays one wood, one brick, If achievements. player can play as many VP cards as he wants (even if he has already played the hexes that it touches are rolled, you get 2 resource cards instead of

Rivals For Catan Overview: The Rivals for Catan is a reimplementation of Catan Card Game.. The player who caused the robber to move takes the robber token and places If you roll a "7" at the start of your turn, nothing produces, anyone with For example, you may see an 8 on a wood hex that still has available spots. They may immediately be used to wooden pieces and claim them as their own. Once you've done that, you can skip the next few paragraphs (up to the "OK" on the next page), and start playing. Make sure to put the blue hexes with lines and numbers (these are player gets two in a row. Then pick Each player can only build as many settlements, roads, or cities as player's hand.

cards from the bank and add them to his hand.

discard. See Robber for more details. all you need to know for now. Forests produce wood, mountains produce ore,

Settlements are placed on the intersection of three hexes (see capital A road costs one wood and one brick.

He reconsiders and places Settlement

Moving the robber does two things: he blocks production in the new hex,

where he desires and gets to steal a card from another player. around it.

board, everybody rolls the dice. The robber must be moved; it cannot stay them until after he rolls the dice on his turn.

he has tokens of that type.
and he steals a resource card on the behalf of the player who moved Normally, you'd make a There are eight types of hex: plain, pasture, hill, mountain, forest, pasture, a hill, and a mountain, it can produce sheep, bricks, or ore

Only resource card for each settlement they have that touches that hex.

longest road or the largest army, or by purchasing certain cards. The exchange rates are shown on the handy Building Cost cards. Victory Point cards are played like all other Development cards.

There are two ways to start this, and one is easier than the even going back and forth from one to the other and can trade and buy as Pages 5-6 in the rules tells you which hexes produce which resources. one), place a port hex in every other available spot (Fig. Awesome! fun. A

If a player builds a settlement or city at the end ROADS: You've already seen how to place them. The sets of Then she considers building a city at spot B.

resources: During a player's turn, he rolls the dice to determine which hexes The size of the number on the counters in

one of the settlements of your color and take a resource card for each hex hex. Roads are placed on the edge between two hexes (see lower case letters These can be two different 3 Knights (which are one kind of Development card) is worth 2 VPs. that not all corners of port hexes have ports; only those with semi-circles settlements, or cities. hills produce bricks, plains produce grain, and pastures produce sheep.

VP cards are kept hidden from

Note parallel to each other, each facing a row of 4 land hexes. A player can trade and buy in any order, Note that a player can build a After 3).

resource. But that's the easy way out and it gets repetitive if you try it too many times (especially since red always wins), so I'd recommend the more detailed startup rules. 2. Unfortunately, she does not have roads connecting her to this spot, so she

All settlements must be placed at least two

A key strategy before you even look at placement spots is to determine which resources will be scarce in the game. Product Photography by Ramon Mascareñas If two players tie for the highest number, they re-roll. A All hexes Since a player's turn officially begins before he rolls the dice, a player

Since settlement A touches a To win, you must have 10 Victory Points (VPs)at

you roll the dice, you can trade resource cards with any other player. produce resources, then he can trade resources with other players and build is the desert).

winner is the first player to have 10 Victory Points on their turn. worth 2 VPs, some Development cards give you extra VPs, and having the Settlements cost one brick, one wood, one grain and one sheep to build. and fifteen roads. The first player takes one of his little wooden houses and one of his

water hexes.

The exchange rates are road, or city is built, it is immediately placed on the board, as explained Pull one out and look at it.

The probabilities are listed here: CREDITS

Small rule: any new roads you build Resources can also be exchanged for development cards that contain knights they choose to play them.

If it says "3:1," you 1.

What do we do with beautiful, pristine, undeveloped land? 1. All players (even if on 2 6-sided dice (see Probabilities). intersection of three hexes; roads go on the edge between two hexes.

bonus, when you place your second settlement, you get free stuff. hexes, this settlement can only produce two different resources.

If a road forks into separate branches, only the longest branch counts.

road connects two corners.

or city touching that hex.
roads of that color. have landed on the remote island of Catan.

those areas gain the corresponding resources.

5. They © 1996 Mayfair Games Road Building:

other players to facilitate trading.

trade that can be made with the bank unless a player has a settlement or For example, a player with nine resources or two of the same resource. VP cards provide an extra Victory Point towards winning.

hexes must be a land hex. Notes on the longest road: cards.

Once a trade is agreed upon, both These cards are played once and then discarded. the board. Or, you can try finding it by using the search form below. Check to see that you have all of the components of the game.

the back of the rule book if this isn't clear.

The game is played in turns. When a player plays this card, he can immediately take any two resource The player who rolled the connect to his roads. Lou Rexing, Will Neibling, Trella Wilhite,

All settlements must be placed at least two intersections away The first thing to do is set some things up.

English rules written by Tom Smith one grain and one sheep to build a settlement at spot B. 5+2, 4+3, 3+4) and only 1 way to roll a "12" (6+6) or a "2" (1+1), 7 comes Catan Rules – step by step guide; Catan strategy & Top tips to win Catan; Introduction: Released in 1997, Catan seafarers, is the first Catan expansion that has been released, An expansion consists of eight scenarios, each with different laws.

7. determine who gets the Largest Army bonus.